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Movies are never as good the second time, but you'll still want to show them to new people and you can forget all the details of a movie and watch it again. It's a game with cardboard components, sure. Edit: I really enjoyed SH:CD, but I can see how SH:CD can be improved with mechanics introduced in Mythos Tales. receptacle together. Yes, Mythos Tales borrowed the game mechanic from Sherlock Holmes: Consulting Detective, but that means that Mythos Tales got to fix things that didn't work with SH:CD and also add new mechanics to their game. The thing it has is that it is fairly unique. TS has a more involved story, where as TL has very light stories that basically don't need to exist at all, gameplay wise. The Reddit message board that's breaking the internet by sending Wall Street into a frenzy was briefly taken private by its moderators on Wednesday, adding further confusion to a wild day. Oh yes, so much this. Four seasoned T.I.M.E agents have been sent on a mission in the Caribbean in the 17th century, but contact has been cut off and their location remains a mystery. Since it's not really fun to just chuck dice for combat and if you fail you only lose time as you can retry/rerun, feels like a pointless exercise, an afterthought to make the game more like a game. 2-4 players, plays in 75 mins, 10+. Hoist the T.I.M.E Agency flag and ready yourselves to cross the high seas with Brotherhood of the Coast, the seventh T.I.M.E Stories expansion. Protect humanity from the rift! I wanna say it's like $40 for both, if you can find it in stock. It's built into the "5 cards to cure" mechanics that the more people you play with, the more spread out those cards get and the more time it takes to travel around getting them in the right hands. Thanks for the write up, it was an informative read. I am able to get a pretty good price drop as well so I'm justifying it that way lol. When rolling dice or in case of a disagreement, the cur-rent Time Captain takes priority. People like rahdo also keep comparing it to a movie, but comparing it to a movie makes no sense; it should be compared to other board games. Rules in Dark Souls the Board Game will be covered on this page. What 3-4p gives you is a bit more immersion. You know, I'd heard that and the opposite too. During our second run through The Marcy Case, we just decided to keep playing and accept a low score, because this was more fun for us (and we were desperate to make this fun). Thank you. I can appreciate your position on the game, and I don't think it's invalid at all. Time Stories sacrifices tightness and consistency for theme and people love it, which is perfectly fine, but it's been sold to me (repeatedly) as a perfect blend of theme and mechanic, which isn't the case at all. What a great analogy. Legacy, on the other hand, I think might be better at 2 than 4, and we'd probably be done by now (schedules for 4 people lining up and all that). Game Overview: TIME Stories is a scenario based deduction game, so every “series” of games you play will be different. I think it's mediocre. Stories back on the table with one of the expansions before we play Legacy again. Your sentiments echo my group's. Reddit is a longtime haven for video game fans; its r/gaming subreddit has over 28 million subscribers. The stories and supporting materials communicate the rules of chess to children ages 3 and up in a … The rulebook even says it's a cross between a role playing game and a board game. I enjoyed playing the game MUCH more than almost any movie I've gone to with my group. In the end I want to explore the story, not cram it all in as few time units as possible. Filed Under blogging, board game, board game review, board games, theme, time stories Time Stories is a cooperative story-driven, choose your own adventure puzzle game for 2-4 players. Absolutely. The mechanics felt tacked on to deepen what were also not very good stories - we played the first three expansions and found them to only get worse. Now that I've played it (2p only) I think it would have been better with 3-4 but I doubt I would change any of what I've written above. It's not quite as good as Consulting Detective, but it's close. But I got to play with someone who bought it, and I don't think we will ever play that scenario again. I just got done playing it last night. It's just too expensive for what it offers. I know this is the base game for the TIME system and there are expansions, but the expansions are the price of another full regular game and at least 50-60% the base game's. tough to answer, the story and experience is great but the amount of game is low when compared to most other board games. Was I bummed about it being a one and done game? That said the TL community has some fantastic scripts that have neat backstories to them. If you like the idea behind TS, you may like TL. TIME Stories is a game engine, not a game. If you don't like SHCD or mystery solving and prefer more game, Eldritch Horror provides much more meaningful mechanics and replay ability for just a bit of a step down in narrative cohesion. Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. The game is beautiful and I'm a sucker for aesthetics. Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. Additionally, Martian Chronicles is great (same thing, but set on a mars colony). Having to loop over in time after a loss was also a pain in the ass, because you find yourself annoyed on each play through. Tragedy Looper is an abstract asymmetric deduction game at it's core, when an interesting theme, but no story, and is highly competitive in it's gameplay and mechancis. SPACE Cowboys is a game publishing studio created in 2014 by industry old-timers. And sadly I think the story is also limited by the engine. T.I.M.E Stories is a narrative game, a game of "decksploration". I haven't played it myself, but from your description it seems that you played it with 2 people, while I've read that most people don't really like this game with 2 at all. I just want to hear some awesome stories (without spoilers) to basically convince me. But I don't know that it's very helpful to say this game doesn't live up to something like twilight struggle or Agricola (endless replay). We are committed to offering to every person the opportunity to live great stories and intense moments. It's actual mechanics are light and straight forward, and breaks a lot of it's own rules. I've heard some awesome reviews but there is basically no replay value and I love replaying my games. Story Time Chess is a board game that teaches chess to young children using silly stories, vibrant illustrations, custom chess pieces, and a unique chess board. SHCD is almost exactly 12 times better in this respect (12 cases vs 1). It's a unique, interesting experience. The next time a Ouija board came out was the next year and only one girl from the original party was among the group. Press J to jump to the feed. The expansions for T.I.M.E. Aaron Zimmerman, Nate Anderson, and Tom Mendelsohn - … TL handles the looping in a much better way and feels way more strategic (though admittedly more abstract). It just looks too creative to ignore. Having played it on Friday, the art is fantastic, but I can't recommend it. New comments cannot be posted and votes cannot be cast. Always useful to hear dissenting voices. I thought the game was absolutely fantastic. In my experience, TIME Stories plays best with 4 players. FREE UK DELIVERY. Time Stories is trying to be a light puzzle-driven and story system in board game form - similar to something like a modified AD&D system to deliver a certain type of experience, without roleplaying. Plus TL and it's expansion are quite cheap. Millions are now discovering the Reddit forum WallStreetBets for the first time, but this chaotic, meme-filled forum has been building momentum … This page will be updated with the rules of the game. I don't really think you could forget what you did very easily as others are claiming, it is pretty much done. Movies are never as good the second time, but you'll still want to show them to new people and you can forget all the details of a movie and watch it again. German family invents COVID board game "Corona" took its inspiration from news stories — and has kept the family unexpectedly busy ever since. The players are agents in a futuristic TSA (Time Survey Agency) that detects time discrepancies and sends you … Regarding the artwork, I think it's not bad but it's very overrated. It's a bit weird to me that Rahdo, given his background, doesn't compare it to video games: In [most single-player] video games we're completely used to paying $50-$60 for an experience we'll only play through once, and which may only be a few hours long. I find the box ugly and cheap looking and the style kind of inconsistent between cards (sometimes very comic book-ish, sometimes more realistic, sometimes cheap 3D looking). I spent what I would have spent to see a movie with friends. We had 4 players and we all enjoy story games (Arabian Nights, Consulting Detective, and two of us like RPGs), but this game was frustrating and unsatisfying and I'm VERY thankful that we borrowed it rather than bought it. Stories Spoilercast The Broken Meeple: The Broken Meeple - Top 100 - (60 - 46) Board Game Point of View: Episode 31 – One Word… Maybe find friends to split the cost? I played the original, went over great. On paper it's not a terrible idea but it falls apart once you realize two things: first, nobody likes rerunning. Not one bit. Gill told The Wall Street Journal in his first interview since the unboxing this week of a volatile new stock-market game. tough to answer, the story and experience is great but the amount of game is low when compared to most other board games. T.I.M.E Stories wants to be different—heck, it purposely leaves off a period after the final E in T.I.M.E despite the word being an acronym. Other games are the benchmark, not a cinema ticket. Let me answer this one very clearly: NO it's not worth the price tag. Board Game Blitz: Episode 9 - Bonus T.I.M.E. I ended splitting the cost with a friend. ... . It's so brilliant. It's actual mechanics are light and straight forward, and breaks a lot of it's own rules. I suppose choosing correctly could be considered luck). The question you should ask yourself isn't "Is there another board game that has more replay value that I could spend my money on instead," it's "do I want to experience this unique game?" Fortunately you don't physically ruin the game when you play it like you do with Pandemic: Legacy so it's a good game to gift to a few friends once you've finished it so it can make shelve space for something else. Also the expansions are quite expensive but for me, the story was worth it to give the game one more shot (hoping for a longer adventure, ~4h all in all for the one included in the base game). Rahdo put it as the base game is a VCR and one VHS, and expansions are additional VHSs. Sell it on the used market for 3/4 value. Playing the game also reminded me of when my friends and I paid for admission to one of those escape rooms where you have a set period of time to find clues and solve puzzles. It has a couple of rewarding puzzle like mysteries to solve but it's for the most part very short, stereotypical and for how short it is there's a lot of very annoying dead ends that they put in there just to waste time and be avoided in re-runs. Join our community! Every single developer has different methods for creating their games. That's truly unfortunate. Press J to jump to the feed. I don't think I'd like it at 2 players though, just based on what I heard about it from Rahdo. T.I.M.E Stories is a narrative game, a game of "decksploration". But it helps make the game super cheap, so not complaining too much. I'll be playing it soon so I'll let you know my experience! Time Stories is like a themed-computer game where each game is a cartridge. The #1 reddit source for news, information, and discussion about modern board games and board game culture. I used to be all about this game, but each following module left me feeling less excited to play the next one. It is a decksploring game, and each deck of 120+ cards is a new story to explore. 1-4 Players • Ages 14+ • 45-120 minutes • $60 . Maybe its the group you played with. Ya, this is one of my favorite games right now. Overview of a Playthrough . Yeah as an engine, it's pretty mediocre. I completely agree. There are already 3 expansions and I don't think it's impossible that some of them offer a much better experience but from what I've read about them they are comparable or worse to the base game and in my opinion they've gone a little bit too heavy on the magical/super natural stuff (dragons, seriously?). People always ask this, is it worth the price tag (I paid $48+shipping) for the time you spend playing? Time Stories offers a unique blend of role-playing and boardgaming experience. There are some pretty serious design problems with the included scenario, and there is zero replay possibility out of the box. Just wanted to jump in here to recommend the SHCD rip-off with a Lovecraft skin: Mythos Tales. Watch video 01:59 Come discuss games like Codenames, Arkham Horror, Terra Mystica, and all your other favorite games! We use cookies on our websites for a number of purposes, including analytics and performance, functionality and advertising. But it's also a board game with rules which allow for reflection and optimization. It's all about the card deck and the story it contains. While the game did have a few component issues, the gameplay itself is very entertaining. Each player is free to give their character as deep a "role" as they want, in order to live through a story, as much in the game as around the table. Overall, I think the first story was decent and had a good mix of tactile puzzles and mystery, but this mostly disappears in the second and third stories and they just become a miserable grind. This game plays in the same league as Sherlock Holmes but loses to it because it only adds pointless mechanics at the cost of story depth and deduction opportunities. Love his reviews/talk-throughs as they always feel honest about how a game feels, and how gamers might feel, while playing it. TIME Stories is a Cooperative deduction game for 2-4 players that takes about 60-90 minutes to play. I understand that that's how the games scoring mechanics work, but our score was the least important thing to us throughout the game. Board game development is a very individual process. Well, I don't want to spoil anything, it's good enough that I wanted to finish it but I don't think it was great. Keith Gill Drove the GameStop Reddit Mania. Just bought Tragedy Looper and ran it last week on two different occasions. The #1 reddit source for news, information, and discussion about modern board games and board game culture. Having to cram everything in cards definitely limits the amount of narrative they can have. I personally would not buy it, but I am incredibly happy that I got to play it (and very excited to play the next story). I see the next expansion is Magic/Fantasy-based, but wish I had more info about the ones after that; luckily I've blown my gaming budget for a while, so I'll probably get to see about the next couple expansions before I can get my hands on the base game. One of the missions wasn't very good IMO, but some of them were really, really good. If you have to come back to a place you've already been you are just going to rush through without reading any of the cards and throw dice mechanically if you need to. Was it a waste of time and money? I just finished playing through the base game in TIME: Stories and I have to say I'm rather disappointed, seeing how high it is in all rankings and best-ofs. It's not trying to. Reddit Premium: now with less suck. I liked the panorama card presentation and reading the cards and recommendation that you explain, not show to the other players but it's a bit clumsy in a 2p game and many of those cards are visual clues (drawings) which you will have to reproduce in paper anyway if you want the others to really see them and contribute to the discussion. we could get his hands on, my husband thought that maybe SpaceCowboys would have other artful games and that's how he found out about Time Stories. Is it good? This is my go-to two-player game for pretty much any situation. New to the hobby or want to keep up with latest board game trends? Press question mark to learn the rest of the keyboard shortcuts. We also have a big group, so we have had 4 different groups run the missions, so for us, it was a good value. The only difference? The game plays using the rules for 3-players. I do know the game looks a lot like a game I've always wished existed so I'm going to get it eventually. A Mysterious Death “My two best friends (M and L for this story) and I played [the Ouija board] at M’s house. These are truly scary tales of ouija board stories gone wrong. The mechanics lack depth as well and are basically board game equivalents to quick time events in video games - just something to do to make you feel involved. Skill checks and combat are pure luck, and sometimes downright nonsensical. TIME Stories Including Asylum Mission is a narrative game of "decksploration". Welcome to Board Game Atlas. This article is the seventh of a 19-part suite on board game … Stories are very much like expansions/DLC for a video game—a little more story content which runs in the same engine for a significant proportion of what we paid for the base game. I feel like the "Time Stories vs. Tragedy Looper" discussion is proof that many people, whatever they say about valuing mechanics, are theme-first players. Do you think they can fix the design problems you encountered with an expansion/rule modification or is it fundamental to how the game works? I blasted through the 5 game campaign of Detective in no time at all. The answers here were as mixed as other outlets but still positive. But it's also a board game with rules which allow for reflection. I do think the comparison to short single player video games (like the Tomb Raider reboot) or a movie is fair, and definitely fairer than a comparison to something like Terra Mystica. Is it worth it, yes. Is TIME: Stories a good game mechanic wise? Time Stories is trying to be a light puzzle-driven and story system in board game form - similar to something like a modified AD&D system to deliver a certain type of experience, without roleplaying. Come discuss games like Codenames, Arkham Horror, Terra Mystica, and all your other favorite games! I could however see you showing more people the game, but you yourself would just watch, not participate. Additionally, if you do not see a game you would like then please do not hesitate to ask us about potentially ordering the game. It's a niche worth exploring, I just think TIME is a poor execution. My first session of TIME Stories, one of 2015’s most highly-rated board games, took around three hours to finish.And by finish, I mean lose. It really is a personal decision. Pre-game - select the mini-boss and boss you wish to play against, arrange the appropriate ai, encounter, treasure, and equipment decks along with your tiles. We're probably going to put T.I.M.E. New comments cannot be posted and votes cannot be cast. Maybe there's some critical level on 3-4p that pushes it towards a more enjoyable social experience but I don't think so. For the third receptacle, players take decisions together and they both read the cards. But it's also a board game with rules which allow for reflection and optimization. Join our community! In the game, players assume the role of time agents trained to go into the past to fix temporal anomalies. Talk with fellow gamers, discover new games, and use money saving features to find the best deals. But I've not personally played. Same core mechanics (reset time, learn from your failures) but TL lets you write your own stories, and the 3v1 game means there is 0 luck involved (I mean kinda, it's all your decision vs their decisions, no dice or anything. All Pandemic games are faster and easier with 2 players. He Talked to the Journal. Ars Technica’s ultimate board game gift guide, 2019 edition Our massive guide is back—let us help you pick out a board game. I love everything about it except the super cheap cardboard that the board is made of. I agree with /u/ASnugglyBear, comparing the two games in a vacuum, I also think that Mythos Tales is better. Is the gameplay and experience worth the lack of replay? I dunno. 2. The character design is very uneven too, there's an old nun that hits harder than a grown man and enemies way too weak or too strong for what they are. You will receive an ads-free Reddit experience, access to r/lounge and 700 Coins for every month you are subscribed. Also the expansions are quite expensive but for me, the story was worth it to give the game one more shot (hoping for a longer adventure, ~4h all in all for the one included in the base game). Rules . We create great games and tell amazing stories Using the narrative power of games, we aspire to create experiences that follow game players throughout their life, across all forms of media. I don't think I'll be buying any of them. Video review and info. If you're interested in the story and roleplaying experience, then I'd highly recommend getting this game. I'm keeping an eye on this game an hoping that they come out with a deluxe/big box version that includes more stories. This made Mythos Tales more immersive and feel more alive! It's also below other one-run-only games too, like Pandemic: Legacy or Sherlock Holmes Consulting Detective. Detective: A Modern Crime Board Game . Bought a handful of expansions and didn't play them yet. A lot of other mechanics in the game are pretty half assed. For example, the stronger a character is, the harder he's likely to be hit in combat (the more dice you throw, the more chances you have of getting skulls). on the other hand, wait a bit and I suspect that there will be a steady aftermarket for second hand copies. We're in the middle (well, about to start April) in Pandemic Legacy, and it feels like a slog to most of us. This is the most important part as it's what makes or breaks this game. 2. Payment will be charged to your iTunes Account at confirmation of purchase. Reddit Premium Subscription is $6.99 per month. But if you have a quick group yeah you can wrap it up in 2-3 hours in a board game cafe and it won't be a bad experience. TIME: Stories is basically an expensive version of one of those old choose your own adventure books but with a lot less text, story and progression and a lot of rushing you through things. T.I.M.E Stories is hands down my all time favorite board game experience I've ever had, and will easily be worth $5 for the next scenario. You'd never play this at a cafe. I normally hear people answering a variant of "yes", comparing it to the price of a cinema ticket or whatever. It makes the game more tense, and it makes the next runs once you have more information a puzzle to be optimized for time. Second, once you realize the game is yours and even if you lose you can try again, I personally don't feel any satisfaction in optimizing my runs. Thanks for the review. I sourced these true ouija board stories from Reddit. So the resulting modules are just lame skins that will never be as good as a real fantasy game or a real zombie game with unique mechanics to enhance the theme. If you're more interested in the mechanics of board games and you couldn't care less about the story, then the answer is no. You will barely get 3-4 hours out of the base game and that's a lot less than what you get out of any other game out there. This game isn't for the faint of heart. Let me try to explain why I think this way (no spoilers). When I asked exactly this question to this subreddit the answer I got is that it's not as good as 3-4 players but it's not that different, that's why I bought the game. Having played all of the available Time Stories and many many games of Tragedy Looper, including the expansion... saying that one of these games is a better version of the other is really not a fair comparison. A few other things like Arabian Nights or Sherlock Holmes are similar but there's not a lot of stuff that focuses so much on story. Need a group not a public meetup. I personally feel Time Stories is a worse version of Tragedy Looper. Buy the Time Stories board game by Space Cowboys. I think that's why it's successful there are a lot of people that liked choose your adventure type of stuff. It's basically Groundhog Day, where you play the same time span over and over with the knowledge of your previous runs until you crack the mystery. We did actually kind of like the first game, but found the stories to be heavily lacking. Ugh. Press question mark to learn the rest of the keyboard shortcuts. I'm on the fence on picking up T.I.M.E Stories. After buying and playing all the Unlock! For my main group (four of us), though, we really enjoyed it and I don't regret spending my money on it at all. That makes you careful about the actions you take, you can't explore leisurely or easily retrace your steps to try something else or you run out of time and reset. It's been on my watchlist for ages now, but reviews and comments like yours always keep me away. Don’t forget that T.I.M.E Stories is above all a game of communication. Just something to consider. All Board Game Products here will appear sold out while we update our system. If you see a game here that is sold out please call or come into the store to find out about availability. Considering I can get the base game & first expansion for ~$55 on MM/CSI, the price doesn't seem too bad—especially if you like horror stories.

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